Chaos has released V-Ray 5 for Cinema 4D Update 1, the latest version of
the Cinema 4D edition of
the renderer, adding support for Cinema’s new node-based material system.
Other changes include support for V-Ray Fur and the V-Ray
Clipper tool, plus progressive caustics, better masking in the V-Ray Frame
Buffer, and better handling of material translucency.
Create V-Ray materials
inside Cinema 4D’s new Node Editor
The main change in Update 1 is, unsurprisingly, the feature most requested by
V-Ray for Cinema 4D users: the option to create V-Ray materials using Cinema
4D’s new node-based editor.
Switching to the new V-Ray Node Space inside
the Node Editor provides access to a set of nodes for creating material
set-ups, plus output nodes for standard and two-sided materials.
Chaos describes the toolset as making it possible to
“manage your entire V-Ray shading network … from creating materials and
textures to adding the finishing touches”.
The new V-Ray material nodes are not compatible with Classic
Materials like the standard VRayMtl.
It’s also important to note that while node-based
materials were first introduced in Cinema
4D R20, V-Ray’s implementation requires Cinema 4D R21.1 or higher.
Support for V-Ray Fur
and the V-Ray Clipper Tool
V-Ray 5
for Cinema 4D itself was Chaos’s first major update to the
software after acquiring
it from LAUBlab, and brought the feature set more in line with other
editions of the renderer.
Update 1 adds support for two further existing V-Ray features: V-Ray Fur and
the V-Ray
Clipper Tool, used to create cutaway renders.
Better handling of
translucency, caustics, and masking in the V-Ray Frame Buffer
The release also introduces more recent features originally rolled out in V-Ray
5 for 3ds Max Update 1.
They include better handling of material translucency,
the option to render multiple dome lights at the same time, support for all of
V-Ray’s native masking elements in the V-Ray Frame Buffer, and a new system for
calculating caustics progressively.
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