Autodesk has announced the release of Maya 2022 with a
new USD plugin. This has been in the pipeline for a while, it was first
announced at SIGGRAPH 2018 as a joint effort with Pixar, Animal Logic, Luma
Pictures, and Blue Sky Studios. According to Autodesk, with the Maya 2022
release “USD is now seamlessly integrated in Maya, enabling artists to load and
edit massive datasets at lightning speed”. Other features include
·
New
animation tools, including a new Ghosting Editor that allows artists to quickly
see animation spacing over time, improvements to the Time Editor, and new
filters in the Graph Editor.
·
Several
procedural, topology-independent rigging workflows. Component Tags and Deformer
Falloffs provide modern methods for defining membership and weighting, as well
as seamlessly sharing that data between geometry and deformers. Maya’s
deformation toolset also gets bigger with new Solidify and Morph deformers.
·
A
new Sweep Mesh tool to procedurally generate geometry and adjust attributes
with a single click.
·
A
new Game Vertex Count plugin plus other improvements to the modelling
experience including pivot improvements, an upgraded extrude thickness tool,
faster lasso selection, and more.
·
Arnold
6.2 with new imagers for light mixing, bloom effects, and denoising. Other
changes include GPU improvements, enhanced USD support, and integration with
OpenColorIO v2.
·
Python
3 is now the default for Maya on Windows, Linux, and Mac OS.
·
A
faster and more modern user experience with reduced startup time and
customizable preferences, splash screen improvements, and intuitive script
editor enhancements.
Find out more on Autodesk’s Maya blog.
See
Also:
·
Super
Renders Farm – Powerful & Smart Cloud Render Farm
Comments
Post a Comment